JUNIOR UNITY DEVELOPER

I create games
with Unity & C#.

Gameplay programmer focused on creating game systems, mechanics and atmospheric experiences.

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Unity developer
who likes creating things.

I'm Denys, a junior Unity developer focused on gameplay programming and game systems.

I work primarily with C# and Unity, with a strong interest in game architecture, systems design, optimization and creating atmospheric experiences.

I'm currently building my portfolio through independent game development and personal projects.

HRUSCHEOTVOD screenshot
UNITY HORROR INDIE

01 / PROJECT

HRUSCHEOTVOD

2026

An atmospheric liminal horror game set inside an endless Soviet-era apartment complex.

C# Unity HDRP DOTween UniTask Analytics

TECHNICAL HIGHLIGHTS

What I realized in HRUSCHEOTVOD

01

Procedural Generation

Dynamic room generation with weighted selection, room thresholds and unique rooms.

02

Game Systems

Health, stamina, flashlight, items, progression and event-driven gameplay systems.

03

Enemy AI

State-based enemy behaviour with controlled transitions between gameplay states.

04

Performance

Distance-based object culling and dynamic activation of gameplay objects.

05

Async & Animation

UniTask and DOTween used for asynchronous gameplay flows and animation sequences.

06

Analytics

Unity Analytics events used to track player progression and gameplay behaviour.

LANGUAGES

C#

Object-oriented programming, collections, events, interfaces and async programming.

ENGINE

Unity

Gameplay programming, physics, UI, animation, scenes and game systems.

ARCHITECTURE

OOP / SOLID

State Machine, Factory, Singleton and event-driven approaches.

TOOLS

More

DOTween · UniTask · HDRP · Photon · Git · Unity Analytics

Let's do
something interesting.

I'm currently looking for opportunities as a Junior Unity Developer.