01 / PROJECT
HRUSCHEOTVOD
An atmospheric liminal horror game set inside an endless Soviet-era apartment complex.
JUNIOR UNITY DEVELOPER
Gameplay programmer focused on creating game systems, mechanics and atmospheric experiences.
I'm Denys, a junior Unity developer focused on gameplay programming and game systems.
I work primarily with C# and Unity, with a strong interest in game architecture, systems design, optimization and creating atmospheric experiences.
I'm currently building my portfolio through independent game development and personal projects.
01 / PROJECT
An atmospheric liminal horror game set inside an endless Soviet-era apartment complex.
TECHNICAL HIGHLIGHTS
Dynamic room generation with weighted selection, room thresholds and unique rooms.
Health, stamina, flashlight, items, progression and event-driven gameplay systems.
State-based enemy behaviour with controlled transitions between gameplay states.
Distance-based object culling and dynamic activation of gameplay objects.
UniTask and DOTween used for asynchronous gameplay flows and animation sequences.
Unity Analytics events used to track player progression and gameplay behaviour.
LANGUAGES
Object-oriented programming, collections, events, interfaces and async programming.
ENGINE
Gameplay programming, physics, UI, animation, scenes and game systems.
ARCHITECTURE
State Machine, Factory, Singleton and event-driven approaches.
TOOLS
DOTween · UniTask · HDRP · Photon · Git · Unity Analytics
I'm currently looking for opportunities as a Junior Unity Developer.